![]() In the vanilla nif, right-click in the empty space outside of the root node.Right click on NiTriShapeData > Block > Copy.Expand the root node, then expand the NiTriShape node.Type in the *exact* name of the node in the vanilla Nif and click Ok. In Block Details, click on the value of Name and choose “Edit String Index”. In the exported Nif, select the root node.Open this and your exported Nif side-by-side. Now, create a copy of the vanilla creature’s Nif file. Return to Object Mode to apply the weight transfer.Set “Source Layers Selection” to “By Name”.Set “Vertex Mapping” to “Nearest Face Interpolated”.Go to Tools > Weight Tools > Transfer Weights.Select your model first, then shift-select the vanilla model (vanilla should be highlighted yellow).Press Ctrl+P and choose “Armature Deform … With Empty Groups”. If your model is not already a child of the vanilla model’s skeleton: In Object mode, right click to select your model, then hold Shift and select the Skeleton of the vanilla model (skeleton should be highlighted yellow).Import the vanilla model into your Blend file (if you don’t already have it there).Once you’ve finished a model and want to rig it, step 1 is almost always to use the automatic weight transfer tool. You can convert the LE mesh to SE format when you’re done using SSE Nif Optimizer. ![]() Secondly, you need to use a mesh from Legendary Edition (“Oldrim” or “Classic”) instead of Special Edition because NifTools does not support the new format yet.
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